On the Road to Torgo
Welcome to Monday, and ‘The Torgo Road.’ I like Mondays, I’m a Monday kind of person, and I like this strip. I’m not typically a landscaper, but this came together well, and I enjoyed doing it. This will be a longer trips than we’ve taken so far, and a more difficult one as well, we’ll see who survives it.
I gotta say the old parchment-looking style of the comic really does help in setting it in a dark and mysterious world! And the duality of the lead character, both tending care and even benevolence to those under and around her, while also willing to partake in antinatural deals to obtain what she wants makes it a very interesting story.
I wonder, though, didn’t more than just four villagers survive from the hamlet?
There are 1-1/2 reasons only four made it out of the hamlet. One being character bloat. I’m not confident enough in my story-telling ability at this point to juggle too many characters. The Trow were ‘around’ since the beginning of the strip, and we saw them twice, once when they were leaving. I wasn’t sure on what I wanted from them, and I didn’t have enough space on a daily basis to divert from the main story to give them screen time, and their non-introduction-introduction never really set them up to be used effectively, a lesson I feel I learned, and built on with the villagers. The half-reason being character diversity, I didn’t want to overload the caravan with Normies before I bring in more abNormies.
And thanks! The actual digital appearance of the strip took a long time to figure out, a stark black-on-white just wasn’t cutting it for me. I like that you said ‘duality’ and not ‘contradictory,’ makes me feel like I’m doing my job right.