ErmoThe mischief of the vampire brought sickness and death to Ermo's village, he is only one of four to have escaped. Older than the other survivors Ermo travels with the caravan not to find a new home as the others do, but to escape the ruins of a town that dwell ever in his memory. Comics: 32 |
HaimoFrom a nearby Roman castle, Haimo's village was plagued by an unknown horror. Scared beyond reason, and slowly dying, the townsfolk rose up and attacked the castle, a monster was killed, yet Haimo heard what others had not, the monster called out to her Master. So Haimo has followed, first the footprints in the forest floor, and then the wheel ruts in the dusty roads, until he has come to the Caravan, still searching for the Master that terrorized his home. Comics: 80 |
MerungaMerunga travels where-so-ever whim takes her. The caravan that she keeps is a collection of monsters and secrets, a hoard captured, stolen, and bought. None in the caravan know where they are going next, or what they will find along the way, Merunga's reasons are known only to herself. Comics: 196 |
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